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<description>Headlines for the developer community from the Apple Developer Connection</description>
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<copyright>Copyright 2007, Apple Inc.</copyright>
<webMaster>devwebmaster@apple.com</webMaster>
<pubDate>Thu, 19 Jun 2008 08:00:20 PST</pubDate>
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<title>Sample Code: SIMD Primer</title>
<link>http://developer.apple.com/samplecode/SIMDPrimer/index.html</link>
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<description>Introduction to using SIMD/SSE</description>
<pubDate>Fri, 06 Jun 2008 07:55:01 PST</pubDate>
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<item>
<title>Sample Code: URL CacheInfo</title>
<link>http://developer.apple.com/samplecode/CacheInfo-MacOSX/index.html</link>
<guid>http://developer.apple.com/samplecode/CacheInfo-MacOSX/index.html</guid>
<description>Demonstrates resource caching behavior using the Cocoa URL loading system.</description>
<pubDate>Thu, 05 Jun 2008 07:55:01 PST</pubDate>
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<title>Sample Code: SIMD Primer</title>
<link>http://developer.apple.com/samplecode/SIMDPrimer/index.html</link>
<guid>http://developer.apple.com/samplecode/SIMDPrimer/index.html</guid>
<description>Introduction to using SIMD/SSE</description>
<pubDate>Mon, 02 Jun 2008 07:55:01 PST</pubDate>
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<item>
<title>Guides: Threading Programming Guide</title>
<link>http://developer.apple.com/documentation/Cocoa/Conceptual/Multithreading/index.html</link>
<guid>http://developer.apple.com/documentation/Cocoa/Conceptual/Multithreading/index.html</guid>
<description>Explains how to use threads in Cocoa applications.</description>
<pubDate>Fri, 08 Feb 2008 07:55:01 PST</pubDate>
</item>

<item>
<title>Sample Code: OpenGL Filter Basics Cocoa</title>
<link>http://developer.apple.com/samplecode/OpenGLFilterBasicsCocoa/index.html</link>
<guid>http://developer.apple.com/samplecode/OpenGLFilterBasicsCocoa/index.html</guid>
<description>How to use Objective-C and MVC design patterns in installing and utilizing filters in an OpenGL rendering pipeline</description>
<pubDate>Wed, 06 Feb 2008 07:55:01 PST</pubDate>
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