Jump To:
Guides: Games
Mac OS X provides programming interfaces that work together to create a seamless visual environment for games. Developers can use three main graphics technologies: Quartz 2D, the graphics library that leverages the PDF drawing model; a platform-optimized OpenGL stack that handles three-dimensional graphics; and Quartz Extreme, the unique Mac OS X windowing system that brings together 2D and 3D graphics, and composites 2D images, 3D images, and video in real time.

View all Graphics & Imaging Guides.
Document Descriptions
On Off
Display

Sort by
Title
Sorted by
Date
Core Image Programming Guide (HTML) (PDF)
Provides an overview and explains how to use and create image filters and image units.
2008-06-09
Image Unit Tutorial (HTML) (PDF)
Describes how to write image processing kernels and package them for distribution.
2008-06-09
OpenGL Programming Guide for Mac OS X (HTML) (PDF)
Explains how to use the Apple implementation of OpenGL to create 3D graphics for Cocoa and Carbon applications.
2008-06-09
Animation Overview (HTML) (PDF)
Describes the animation facilities provided by Mac OS X.
2008-04-08
Quartz 2D Programming Guide (HTML) (PDF)
Explains how to use Quartz 2D. Includes illustrations and sample code.
2007-12-11